Updated materials and shaders to work in Blender 2.8
As for if you buy this. The file will contain all files I have, the base revy model which is t-posed and vrchat ready. All you should need to do to optimize it from the blend file is combine the meshes. “Revy.fbx” is already optomized for how I would normaly use it, and you can use it if you so chose to. The blend file however has the meshes seperated and is not optimized. VRChat Revy model is 44,818 tris.
The folder “Beretta” contains the raw files for the guns. There are shape keys instead of bones for the various components for ease of use, but if you would like to rig it, Ive already created some vertex groups you can use so you dont have to select every individual piece. Gun mesh is 4,948 tris. The little bullet shell is 140 tris.
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